Main Article: Game Theory

Computer games are defined as computer-related activities that involve the use of computer hardware and software to enhance or make things easier or more interesting. A computer game is a structured type of interactive play, usually undertaken primarily for fun or entertainment, and occasionally used as an educational tool as well. These can be games based on real life such as board games, word games, puzzles and racing games. They can also be games developed for other purposes, such as military or business training programs. Computer games are quite different from work, which is often carried out for remuneration or for the creation of new skills, and from literature, which often is an expressive expression of literary or artistic elements.

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Action games are multiplayer games in which the player controls one or several characters in conflict with each other. The most popular types of action games are first-person shooter games (FPS) and role-playing games (RPGs). In an FPS, the player controls a character in view behind a viewport, while in an RPG, the player controls one character in front of a viewport and in some cases also controls the characters in some manner. Many modern-day consoles and personal computers offer great opportunity for creativity in action games since they support a user’s ability to play with multiple players, giving rise to multiplayer games. Multiplayer games, as they are known, allow several users to interact at the same time within the same environment.

Board games have been around for centuries, but they have undergone recent resurgence in popularity. One reason for this is the development and popularization of video game theory. Video game theory essentially studies how players make strategic decisions in games and the ways in which these decisions affect the results of those games. Video game theory can be applied to any domain, including sports, strategy games, role-playing, card games, and board games. The main article concerning board games applies to all of these domains, though the analysis can be performed differently for each. The main article concerning board games examines the various sub-domains of board games such as resource, opportunity, chance, skill, and luck.